Cold, so frostily cooooold….

frost mage

So, after going back to arcane, and being excited about it, with the release of patch 5.4, I rapidly changed back to frost. Why? Well, despite the changes to arcane being great, it still suffers hugely from lack of movement. With the new raid, I did not want to gimp my damage by playing arcane until I got to know the fights like the back of my hand as well as the spec style. Once you do know the fights and get to grips with the spec, I’m sure it’s insane for raiding. But until you do, as soon as you move your damage shoots way way down.

However, to get to know the spec and the fights for that spec you have to play that spec. And here comes the problem. Are you prepared to do sub-par dps until you do get to know everything well?

I’m not. So back to frost I went. Yes I could have gone fire, but quite frankly I dislike the spec. Not just the randomness of it, how it’s either direly dire or insanely insane, but also how it feels to play. It just feels chunky and clunky to me.

My choice was in no small part also due to the glyph of Unbound Elemental coupled with Glyph of Evaporation. I love my elemental now, whereas before it was a right pain, too big and always in the way. Now it’s cute ^_^

unbound

Maybe I should have stuck with arcane until I got to know it and SoO, maybe I should have gone fire. However, as I’m not in a top 10 guild, I feel that as long as I play my spec well and do decently good damage then it matters not what spec I play. I do think that if you play a spec you enjoy you’re more likely to do better than playing a spec you dislike purely because it is THE spec to play. It is a game after all and surely enjoying it is the reason to play?

 

© Julie E Lowes 2013

I Have the (Arcane) Powah!!!!

So patch 5.4 brings with it several mage changes, most specifically changes that greatly improve the arcane mage gameplay. As arcane has always been my favoured spec, I was looking forward to going  back to it with the patch going live yesterday.

arcane mage

Ice floes now has 3 charges instead of 2, which is great for fights with movement, but my complaint  is that the spell has to be hit each time, you can’t hit it once then get 3 castable-while-moving spells. Sadly.

I also love the change to Rune of Power. Instead of being restricted to staying virtually on the rune, you now have to only be within 8 yards of it, instead of the old 5 yard range, which doesn’t sound a lot but when you place 2 you have quite a large space to move around in.

The glyph of rapid displacement, giving blink 2 charges instead of 1, is also pretty nifty for the arcane mage, blink out of the way then blink back to your rune, job done.

Our guild went to SoO in flexi mode as we had 15 people wanting to go. We downed the first 3 pretty easily, struggled a bit on Sha of Pride, and called it at our usual finishing time after downing the first 3 and having a few tries on the 4th. Was pretty fun, I got a necklace and loot is always good.

Found it a bit tricky getting used to arcane again, will probably take me a week or so, but I liked what I saw, and the aoe is lovely! It feels much better to play than it has of late, to me anyway, and the changes are very welcome.

Arcane, we love you!!

arcane-barrage-resized

© Julie E Lowes 2013

Hold me, it’s (almost) patch day!

timeless

So patch 5.4 is upon us, hitting the EU tomorrow. EEEEEK!

I haven’t decided what to do first: Proving Grounds or wander the Timeless Isle, since I shall hopefully be raiding with my guildies tomorrow evening and get the chance to see some of the Siege of Orgrimmar then, which I must admit looks pretty damn great.

I think though I may first go to the Isle on everyone and kill stuff until I get the recipe for the new daily cool-down for crafting professions. Though the patch notes state the recipe for these can drop anywhere in Pandaria, a new zone is always fun.

Tailor – Celestial Cloth

Blacksmith – Balanced Trillium Ingot

Engineer – Jard’s Peculiar Energy

Leatherworker – Hardened Magnificent Hide

Plus I want the find the quest  “Noodle Secrets Long Forgotten” so I can become a noodle cart!

I’m gutted that the Sky golem mount hasn’t appeared in the patch notes, I levelled a 2nd engineer specifically!!

sky claw

I will be having a look at Proving Ground on my main, my mage, to see what it’s like, then I’ll probably try out tanking in there on my DK. I love blood spec but I’m too much of a coward to tank LFR just yet 😛

So much to do and I have to go out for a while tomorrow, aaargh!!

celestial

© Julie E Lowes 2013

A Horse, a Horse, my Kingdom for a Fiery Warhorse!!!

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In all of Azeroth there is one mount, one, that I want more than any other. Well two because I’d also love Invincible. But Fiery Warhorse is something I’ve been farming every week for 2 or more years on my main, and 78 kills between my other 5 level 90’s. Yet it eludes me.

I recently decided to farm for Onyxian Drake too, and finally it dropped yesterday after 29 kills. I got Raven Lord and Swift White Hawkstrider, as well as the orb of the Sin’dorei and Phoenix Hatchling, in one week of farming on my main.

So why can’t I just please have the Fiery Warhorse?? Over 150 kills down, how many more before it finally drops for me? I’m tempted to take a break, and hope that when I go back to Karazhan it will drop first time. But what if it’s going to drop for me next reset and I’m not there? Or the reset after?

It’s such a lovely horse, very similar to the Headless Horseman’s mount, but this one is vapiric!! Horses are my favourite mounts in game, even the Celestial steed. I find most other mounts are just too big. Drakes especially are massive, and being the nosy cow that I am I like to see what’s going on around me. I used to horse-ride as a child, and still have a love for the beasts.

The drop rate is allegedly 0.8%, very low, too low, give me the mount already!!!

© Julie E Lowes 2013

Anachronos and the guild.

lei shen

I’ve been in my guild <All Nuke Skull> on Anachronos for around 3 years. Well tomorrow it will be exactly 3 years. Happy Anniversary to meeeeeeeee!

It is only the 2nd guild my main (and the only one for all my alts on the server) have been in. The first guild I was in was ok, however the GM and his girlfriend were both mages, as am I, so the chances of me raiding were pretty slim, and my chances of actually getting phat lewtz even slimmer.

So when boyfriend at the time suggested I join his guild I applied and was invited. Pretty soon I was straight into ICC with them on Lich King 25 man, my first raid other than the Dalaran weekly raid quest and Vault of Archavon. Ah how I loved ICC, that place, that fight and that boss. The Lich King is still my all time favourite fight. I still get chills at his voice and the cinematic, and I still jump when we all die at the end, forgetting for a second that we haven’t actually wiped. Such a clever mechanic and design. No other fight comes close for me.

As I said I’ve been in my guild as a normal guildie for a while now. I’ve been a main raider, a second team raider, on the side-lines, and I’ve raid led once or twice. On the whole the people in my guild are a great bunch of people and we do have a right laugh smoetimes. Not sure they’d say the same for me though as I’m loud, often rude and can be out-spoken. But I have the good of the guild at heart and try to do what I believe is best for the guild as a whole, not just what’s best for my character.

Our guild is pretty quiet at the moment, as is the server, and because it is classed by Blizzard as medium population, we won’t be part of the realm connections/merges coming later on in the year. Which sucks. We were hoping for some fresh meat, new blood, moar peeps!!!!!  What will happen I believe is that more people will move server, as has already happened with quite a lot of players.  A dead, quiet realm doesn’t encourage people to log in and play if it feels like a single player game most of the time. And recruiting new members will be difficult/impossible with a quiet realm.  So Anachronos will end up as a low population realm and will then get connected/merged. But, will the guilds and their members wait that long?

© Julie E Lowes 2013

Ode to a Mage

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Ah the mage, my mage, how I love her. She was my first character to reach max level, my first main, and is still the one I play the most. In just over 3 years of playing WoW I have 298 days /played on her. Man I have too much free time…. I should really do more work, meet up with friends more, and get out the house more….

Back to mages.

Mages are awesome. We have brilliant crowd control abilities as well as being able to nuke down the enemy as well as if not better anyone else.

We can command fire, frost or arcane magics to do our bidding and smite down our enemies. Well, not with smite, we aren’t anything like those pesky priests. And we don’t have snot coloured fire like those horrible warlocks who just want to be like us but fail miserably.

Our fire is magnificent with its shades of orange, red and yellow. Out frost is beautiful with its tones of blue and green. Our arcane stupendously impressive with its purple and mauve hues.

Though after saying all that about all 3 mage specs being gorgeousness itself, I play frost at the moment and have since they messed up arcane soon after mop came out. I always loved arcane and preferred it over the other 2 specs. I just really enjoyed how it looked and felt to play, it really was a pew pew spec. When they removed scorch for all mages but fire and made the other changes in 5.2 I was pretty upset, and went back to frost.

Near the end of Cataclysm I went fire when my guild was progressing through Dragon Soul heroic, as fire was far better for Madness HC. I never really got to grips with fire, maths isn’t my strong point and fire was and still is just too gear dependant and too RNG for me. I also find it extremely cumbersome and clunky to play, I feel it lacks the fluidity of arcane and frost.

Frost doesn’t scale with gear as well as fire and arcane, however I feel that unless you’re in the top 1% of guilds doing the top 1% of damage, then frost is perfectly good to continue playing right through to 5.4. It is also great for levelling your mage, with its survivability and its target slowing frostbolt.

Pvp wise there is always always always qq about mages being op, every expansion, every patch, always. Mages are glass canons, but a well played mage can pretty much pwn any other class. By the same token, any other class played well can take down a mage if they know what they are doing. Now I pretty much suck at pvp though I do enjoy it. I back peddle, I click sometimes, I keyboard turn, but put me in a bg and the enemy always assumes that because I am a frost mage with decent gear that they must kill me immediately if not before, and I get jumped on by every player there. This has worked quite well as a diversionary tactic in the past however, muah ha ha ha!!!

 What else can a mage do?

On top of that, we can also magically conjure food out of nowhere for our raid members and friends, and those hungry players who holler at us in trade. But just remember, we are so much more than a vending machine!

We can teleport ourselves, or others, to distant parts of Azeroth, and beyond. Just make sure you use portal rather than teleport when asked to help a fellow player out. If I had a mana stone for every time I’ve teleported rather than conjured a portal I’d never be oom again!!

And, more importantly, we can now turn many critters into others kinds of critters for a full 24 hours!!!  Glyph of Crittermorph ftw!!!

© Julie E Lowes 2013

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